Mad God VR is a nightmarish, technical achievement

Mad God VR, out today via the Wevr Transport app on Gear VR and the HTC Vive, is a dark, virtual reality take on Tippett’s 2013 short film Mad God that can be viewed through the Gear VR. The artists at Tippett Studio and Wevr wanted to try to see how stop-motion animation would look and feel when the viewer could look in any direction at any time while feeling like they were the same size as the hand-animated characters.

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Baobab Studios raises $25 million to make VR animated entertainment

Baobab Studios has raised $25 million to create a new kind of animated film entertainment in virtual reality. The company has already launched successful VR animated shorts such as Invasion!, a funny title dreamed up by Baobab’s creative team, which includes Madagascar director Eric Darnell, a cofounder of Baobab.

http://venturebeat.com/2016/10/18/baobab-studios-raises-25-million-to-make-vr-animated-entertainment/

 

‘The Simpsons’ celebrates 600 episodes with a VR couch gag

Even if you think The Simpsons has lost its spark, there’s no denying that the show does a great job at keeping up with popular culture and technology. It’s already taken on Apple (and its leader Steve Mobs), parodied Google Glass and let us watch Marge become addicted to a game that bares an uncanny resemblance to World of Warcraft. To celebrate its 600th episode (and 27th installment of the annual Treehouse of Horror), the show’s creators produced another memorable couch gag, this time offering it in VR with help from Google Cardboard.

https://www.engadget.com/2016/10/17/the-simpsons-vr-google-cardboard/

PlayStation VR Review

RoadtoVR: PlayStation VR is a strong start for virtual reality on consoles, showing that it not only can be done, but it can be done well; the system is home to some of the best VR content I’ve played yet.

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We played 14 PlayStation VR launch titles

ArsTechnica: We’ve taken a spin through 14 of those launch titles, seeing some of the best and the worst that PlayStation VR has to offer. In the following pages, we’ll tell you which games to buy, which games to try—and which games to skip as you build up your library.

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PSVR vs Vive Extended Impressions from Owner of Both

https://www.reddit.com/r/Vive/comments/57eh5p/psvr_vs_vive_extended_impressions_from_owner_of/

Oculus Connect Highlights

In this episode of the Voices of VR podcast, I recap some of my highlights from Oculus Connect 3, but also dive into some of my biggest concerns and questions coming out of this year’s big developer conference. My two biggest concerns were the lowering of the minimum specification for an Oculus-ready machine, as well as some new announcements from Oculus about their support for room-scale VR.

http://voicesofvr.com/459-oculus-connect-3-highlights-questions-about-new-min-spec-room-scale-claims-2/

 

 

Interview: Tobias Johansson, Head of VR development at Stunlock Studios, talks about Battlerite’s unique use of VR

Similar to the spectator mode of Dota, Stunlock Studios is implementing new ways of interaction as a spectator for their Battlerite game.  The follow link is an interview with the head of their VR development.

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