PlayStation VR surpasses 1 million units sold

Sony has now sold more than 1 million PlayStation VR headsets, the company announced today. The news follows a reveal back in February that the PSVR had topped 915,000 units sold since its debut last October. It puts PSVR ahead of direct competitors like the HTC Vive and Oculus Rift — according to research firm SuperData, the two sold 420,000 and 243,000 units respectively by the end of 2016 — but still well back of Samsung’s Gear VR, which has sold more than 5 million units globally. Shawn Layden, president and CEO of Sony Interactive Entertainment America, admits there’s still plenty of work to be done, especially given the large install base of PS4 owners, which is approaching 60 million. “It’s still just a million units,” he says.

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VR is coming to Apple Macs

Senior Vice President Craig Federighi confirmed that “Valve is bringing SteamVR to Mac.” Soon after, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system. An ILM tester dropped TIE Fighters, Imperial Cruisers, and Darth Vader into a Star Wars-themed world, using nothing more than an on-screen GUI controlled with HTC Vive wands.

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Using VR headset enabled a person to see depth for the first time

This is a fascinating story.  I came across a post on Reddit where user PoxiPolus shared his experience where he was never able to perceive depth from birth, but after using a VR headset for the first time, it somehow rewired or retriggered his brain to enable him to see depth and shares the story with the community.

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Mixed Reality Filming WITHOUT a Green Screen | XRobots

Mixed Reality Filming with no Green Screen: This is a proof of concept for making mixed reality films using both the physical and virtual world, but with no physical green screen. I’ve used HTC Vive tracking in this video and a GoPro. The video is a bit shaky which can be improved as suggested in the video. This concept has a lot of possibilities for mixing the physical and virtual worlds in one piece of footage for VR/AR applications.