The following is 5-part video series following a VR development challenge with a grand prize of $20000 using Qualcomm’s Snapdragon all in one headsets. So far only the first video has been released and the final one will be available December 8th. Check it out!
We’ve invited three experienced developers of virtual reality applications to compete against one another in creating a mind-blowing VR experience powered by Qualcomm technology. Our goals are to show you the benefits of truly mobile XR and to inspire you with a look at the XR development process up close and in video.
We’ve given the developers – Sam Maliszewski, Jordan Mann and E McNeill – a few things they’ll need for the competition:
- Access to the Snapdragon 835 VR Development Kit, including the Snapdragon VR SDK
- Influencer advocates Wayside Digital, Ghostrobo and Brizzy Voices, acting as advisors to the developers
- One month to create
We’ve recorded the developers and their influencers to capture the headaches, heartbreaks, mistakes, re-takes, lucky breaks and high stakes that are all part of the development process.
At the other end of the rainbow is a $20,000 cash prize for the first-place application and $2,500 each for second- and third-place apps. (Spoiler alert: There’s lots of agony, disappointment and caffeine on the way to those prizes, but if you’ve developed for XR, you probably already knew that.)
The following site lists the number of currently active players in Steam for different applications so you can see how many people are online in the game. There are also links to charts for historical data as well.
As Apple reportedly ramps up work to ship an augmented reality headset in 2020, it has acquired a startup from Montreal, Canada that could help it get there. TechCrunch has learned that Apple has acquired Vrvana, maker of the Totem headset — which had rave reviews but never shipped. The deal was for around $30 million, two sources tell TechCrunch.
Poly lets you quickly find 3D objects and scenes for use in your apps, and it was built from the ground up with AR and VR development in mind. It’s fully integrated with Tilt Brush and Blocks, and it also allows direct OBJ file upload, so there’s lots to discover and use. Whether you’re creating an intense space walk in VR or a serene garden of AR flowers, you’ll find the ingredients you need in Poly.
On November 15th, SteamVR will open up support for Windows MR headsets which will enable a large amount of content to be available. The good part of about Windows MR is that they are specing a lower min requirement for PC’s compared to Oculus Rift and Vive with the goal of helping to drive adoption.
If you’re wondering if you’re PC is up to snuff, here’s a link to Microsoft’s page with info and a program for checking your computers compatibility: