A look at how Volkswagen is using VR for automotive development

The Innoactive Hub, the leading enterprise mixed reality platform, now enables Volkswagen to bring people and teams from the many corners of the world together in three-dimensional VR spaces, in real time. It produces efficiencies on multiple levels, less time consuming and costly air travel being the obvious, but it’s so much more than that as Mirko Goeres, Project Lead VR Training Logistics at Audi AG says:” The Innoactive Hub is the ideal platform to enable collaboration between our brands and locations around the world.” Several brands of the Volkswagen Group including Audi, SEAT, Volkswagen and SKODA will be testing the platform in the coming weeks and months.

 

Google Blocks lets you make gorgeous low-poly VR art

Google’s latest virtual reality app lets users build colorful 3D models in VR, and it’s out today for free on the Oculus Rift and HTC Vive. Google Blocks is supposed to be intuitive enough for newcomers to use, but full-featured enough to support making artistically compelling models, like the ones Google has collected in an online gallery. Users can export objects and make them viewable online, or they can put them in 3D scenes inside and outside virtual reality. On Google’s site, visitors can even spin objects around to create downloadable animated GIFs.

Read more: https://www.theverge.com/2017/7/6/15929312/google-blocks-vr-modeling-app-oculus-rift-htc-vive

Interviewing StoneFox (Creator of the VR Toolkit)

Here’s an interesting video interview with the one and only StoneFox, Creator of VRTK. He has been a major influence in the community and been creating a phenomenal tool to help people get started prototyping and experimenting with the Vive, Rift, Daydream and so much more! In this episode, we talk with him about how we got into VR, the community behind VRTK, and his plans moving forward with it.

Stealth startup Varjo solution for High Resolution VR displays

There is a company started from ex-Nokia/MS guys looking to try and address the current issue of having low resolution pixel density on VR headsets due to the lenses and large FOV.  This is interesting to follow to see how this develops.  This would be good for VR, but would be more difficult to apply to AR if you want small and light headsets.

Read more: https://www.wired.com/story/varjo-vr-microdisplay/