It sounds strange to call a 40-minute film “possibly the longest virtual reality movie ever made,” but it’s true. Miyubi, released by prolific VR studio Felix & Paul, is twice or even three times as long as the vast majority of cinematic VR experiences. It’s not a documentary, experimental art, a sponsored tie-in, or yet another family-friendly cartoon. It’s a scripted comedy — not a genre VR is known for.
Miyubi was conceived by Felix & Paul and written with the help of Funny or Die. It’s set in the 1980s and puts viewers in the body of a Japanese robot that share’s the project’s name. When a businessman buys Miyubi as a Christmas present for his son, it gives us an intimate — albeit temporary — window into a loving but troubled family.
Read more: https://www.theverge.com/2017/1/24/14353402/miyubi-oculus-felix-paul-jeff-goldblum-sundance-2017
If you’re a fan of Star Trek: The Next Generation, you have to check this out as it’s pretty cool. You can walk around as if you were actually on the USS Enterprise, going on the bridge, checking out Picards private quarters, sick bay, engineering and even the Holodeck!!
What is Stage 9?
This aim of the Stage 9 project is to recreate the sets used in Star Trek The Next Generation in Unreal Engine 4 with a focus on attention to detail.
The eventual goal is to allow you to explore every part of the ship that you’ve seen on the show and interact with it.
Imagine walking to Worfs’ tactical station on the Bridge, pressing buttons on his control panel and firing torpedoes or sitting in Datas’ chair at the helm console and taking the ship into warp. Immersion and interactivity are the key here!
You can download and access here: http://stage-9.co.uk/
Disney is teaming up with virtual reality gaming centre The Void to launch an immersive Star Wars experience at two of its sites. Star Wars: Secrets of the Empire lets you step inside the intergalactic world of the hit films through a VR headset. You’ll also be able to touch, feel, and even smell your surroundings (which may not bode well if you end up chilling with Yoda on Dagobah). Built in collaboration with Lucasfilm, the new experience hits Disneyland Resort and Walt Disney World Resort this holiday season.
Read more: https://www.engadget.com/2017/08/03/disney-star-wars-vr-the-void/
Seaworld will introduce Central Florida’s first virtual-reality roller coaster next summer, retrofitting Kraken with headsets to give riders the sensation of traveling through the sea amid mythical and prehistoric creatures.
Here’s a video below showing a first person POV view of riding the coaster in VR. Check it out!
Here’s an interesting video interview with the one and only StoneFox, Creator of VRTK. He has been a major influence in the community and been creating a phenomenal tool to help people get started prototyping and experimenting with the Vive, Rift, Daydream and so much more! In this episode, we talk with him about how we got into VR, the community behind VRTK, and his plans moving forward with it.
Here is an interesting link and video post about some folks who were in VRchat and it somehow turned into an interactive workout and exercise session. Humorous and fun, yet you can see how VR can bring people together in new and interesting ways!
For Star Trek fans out there this has got to be pretty exciting. With the upcoming Star Trek Bridge Crew game, you can get a chance to be in the control room of the enterprise and work together as a team with your friends do tackle space missions where you work the control panels with different jobs. Very cool. See the first video below for preview of the game targetted for May 30th.
Furthermore, if you are going to play with computer AI instead of friends, they are planning to enable voice commands using IBM Watson.
From the Verge: The feature has been made possible using IBM’s VR Speech Sandbox. The software combines IBM Watson’s Speech to Text and Conversation services with the company’s Unity SDK, using the natural language processing capabilities of IBM’s Watson software to parse your barked commands, and allow AI-controlled characters to act on them. Players will be able to launch photon torpedoes, jump to warp speed, or lock S-foils in attack formation (maybe not that last one) by requesting that your crew members push the relevant blinking buttons on their own command consoles.
Read more: https://www.theverge.com/2017/5/11/15621930/star-trek-bridge-crew-voice-commands-ibm-watson