It sounds strange to call a 40-minute film “possibly the longest virtual reality movie ever made,” but it’s true. Miyubi, released by prolific VR studio Felix & Paul, is twice or even three times as long as the vast majority of cinematic VR experiences. It’s not a documentary, experimental art, a sponsored tie-in, or yet another family-friendly cartoon. It’s a scripted comedy — not a genre VR is known for.
Miyubi was conceived by Felix & Paul and written with the help of Funny or Die. It’s set in the 1980s and puts viewers in the body of a Japanese robot that share’s the project’s name. When a businessman buys Miyubi as a Christmas present for his son, it gives us an intimate — albeit temporary — window into a loving but troubled family.
Read more: https://www.theverge.com/2017/1/24/14353402/miyubi-oculus-felix-paul-jeff-goldblum-sundance-2017
New article on the Oculus Blog:
TL;DR: We are introducing a new technique to optimize VR rendering by reprojecting rendered pixels from one eye to the other eye, and then filling in the gaps with an additional rendering pass. In our Unity sample, this idea has proven to work very well for pixel shader heavy scenarios, saving up to 20+% GPU cost per frame for our test scene. It is also very easy to integrate into your own Unity projects.
Read more: https://developer.oculus.com/blog/introducing-stereo-shading-reprojection-for-unity/
If you’re a fan of Star Trek: The Next Generation, you have to check this out as it’s pretty cool. You can walk around as if you were actually on the USS Enterprise, going on the bridge, checking out Picards private quarters, sick bay, engineering and even the Holodeck!!
What is Stage 9?
This aim of the Stage 9 project is to recreate the sets used in Star Trek The Next Generation in Unreal Engine 4 with a focus on attention to detail.
The eventual goal is to allow you to explore every part of the ship that you’ve seen on the show and interact with it.
Imagine walking to Worfs’ tactical station on the Bridge, pressing buttons on his control panel and firing torpedoes or sitting in Datas’ chair at the helm console and taking the ship into warp. Immersion and interactivity are the key here!
You can download and access here: http://stage-9.co.uk/
The following a 42 minute detailed video review of the TPCAST wireless add-on for the HTC Vive. If you’re trying to figure out if it’s worth it, you should check it out.
It´s time for a FULL TPCAST REVIEW with in-depth analysis, wireless VR gameplay tests and my own conclusions. After 2 weeks of using wireless Virtual Reality with TPCAST for HTC Vive, I feel ready to do a full review of TPCAST, listing all the pros & cons I could find, and giving you my honest final opinion if you really should buy it.
TPCAST is an accessory for HTC Vive headsets, making it possible to play Virtual Reality games and applications over a wireless 60 Ghz network. Ever since my TPCAST unboxing & installation video for about 2 weeks ago, I have been testing dozens of VR games and stress testing the TPCAST as much as I could.
The following is a link to a 42 minute technical talk from SIGGRAPH 2017 on advances in Virtual and Augmented reality.
MEETMIKE is the name of the VR experience being shown at this week at SIGGRAPH 2017 conference, which features a wholly digital version of VFX reporter Mike Seymour being ‘driven’ and rendered in real-time by the real life Seymour. Inside the experience, Seymour is to play host, interviewing industry veterans and researchers inside of VR during the conference. Several additional participants wearing VR headsets can watch the interview from inside the virtual studio.
Read more: https://www.roadtovr.com/siggraph-2017-meetmike-sets-impressive-new-bar-for-real-time-virtual-human-visuals-in-vr/