Oculus CTO John Carmack made the announcement on Monday via Twitter that Henry is now available as a free download on the Oculus Store. Back at the end of May, Carmack first revealed that he was working on a new VR video playback technology, that would showcase Henry using his new tech, allowing for 5K x 5K resolution at a smooth 60 frames-per-second (FPS), which according to Carmack, sets “a new bar” for immersive video quality.
The following excerpt is a link to a technical article from Oculus describing the technology behind supporting 5K video on the Go headset.
Today, video decoders are constrained by a number of limitations, including display resolution, FOV, and compression. In an effort to bring full 360 degree, 60 fps stereo to immersive video, Oculus CTO John Carmack has implemented a new technique for video encoding that can unlock a greater level of quality and visual clarity from existing high quality 360 captures. The following post from John provides more information on this technology and the making of its sample video: a 5k re-release of the award-winning Henry, from Oculus Story Studio for Oculus Go and Gear VR.
Read more: Oculus
The Varjo headset makes use of what the company calls a ‘context display’ and ‘focus display’. The context display is a large macrodisplay with a 1,080 × 1,200 resolution spread across a 100 degree field of view. Alone, it would look almost identical to the fidelity you’d expect from the Oculus Rift or HTC Vive. Varjo’s trick however is putting a microdisplay (the ‘focus display’) with a 1,920 × 1,080 resolution at the center of the headset’s field of view. Although the focus display isn’t tremendously higher resolution than the context display by pixel count, it’s pixels are packed into just 35 degrees horizontally, making it incredibly pixel dense.
Read more: RoadtoVR
Google worked with LG to develop a display panel providing an astonishing 18.1 megapixels of detail per eye in a VR headset.
While Facebook wasn’t ready to show its Half Dome varifocal prototype in-person, the new panel from LG as well as similar ones from Japan Display Inc. and Samsung were shown during Display Week in Los Angeles.
The LG panel compares with 1.3 megapixels per eye on the Oculus Rift and 2.2 megapixels per eye on the Vive Pro. The new research is aimed at providing “a visual experience that matches the [Human Visual System] as closely as possible.”