This is an example of an implementation of a ‘see what I see’ use case for augmented reality where a subject expert can see what a user is seeing and be able to annotate their view with instructions or pointers.
OSSO VR, in collaboration with orthopedic surgeons are creating the next generation of surgical simulation
Art created in virtual reality is coming to the Royal Academy
3D-printed artwork created using the HTC Vive virtual reality headset is to go on display at the Royal Academy of Arts early next year.
Using VR software – including Google’s painting app Tilt Brush – artists will create works of virtual art, before physical versions of some aspects are 3D-printed to appear as part of a display at the Academy, where visitors will be able to study the creations in both physical and virtual form for the project, called Virtually Real.
Virtual reality used in Sheffield Hallam prosthetic limb exhibition
Researchers at Sheffield Hallam University have developed the technology to help amputees learn to use new prosthetic limbs.
The Body and Mind exhibition enables visitors to visit a virtual kitchen to see how amputees use everyday objects.
The exhibition is part of a Virtual Reality Prosthetics team project, funded by the Wellcome Trust.
Hands on training for handling Active Shooter scenarios
Human Condition Safety, with thoughtful consulting from members of the FBI, Navy Seals, and NYPD, has created SurviVR, to train and enhance our responses to these deadly situations. This VR program emulates scenarios where a user faces an active shooter.
Read more: http://www.survivrtraining.com/
Virtual reality making construction sites safer
Bochum-based researchers are aiming to make construction sites safer with interactive virtual reality training courses. The team led by Prof Dr Markus König from the Institute for Computation in Engineering at the Ruhr-Universität Bochum is developing suitable technology to make it possible to experience sources of danger virtually.
Sarasota Startup Turns Human Body Into Virtual Playground
BioLucid, a Sarasota based software startup recently announced the launch of YOU, an interactive suite of medical-visualization software that aims to change the way we learn about and interact with the human body.
It’s a cross device platform that is available on tablets and personal computers, while YOU VR offers a completely immersive environment through which you can explore the human body.
This video gives you a behind the scenes look at the cutting edge technology that is being built right here in Sarasota.
Virtual reality program in development to help chemists at NAU
Northern Arizona University students, interns and professors are working to develop a virtual reality program that will allow chemistry professors to make more engaging atomic models.
The program will allow users to create and build different elements with various elements at the atomic level. The aim is to eventually replace the traditional physical models used in many chemistry classes today.
How Virtual Reality Could Transform Mental Health Treatment
It’s difficult to appreciate just how remarkable VR is until you’ve tried it. Although you know what you’re seeing isn’t real, your mind and body behave as if it were. It’s an extraordinary experience. But VR’s ability to “con” our brain means that it isn’t simply the next big thing in gaming: it may prove to be an extremely effective device for psychological therapy.
Virtual reality helping U of S students and surgeons analyze the brain like never before
It seems like something out of a sci-fi movie, being able to walk inside the brain and explore. But it’s reality for Dr. Ivar Mendez’s team at the University of Saskatchewan (U of S) who have developed a virtual reality (VR) brain.
“We created this 3D brain where the surgeon can enter the brain, look at a brain tumor, can see the relationship of the brain tumor with other brain structures and potentially plan a surgical procedure,” Dr. Mendez, U of S surgery department head, said.
We believe that virtual reality has the potential to change the world unlike any technology before it. Mankind’s challenges have never been greater than today, and virtual reality’s unique ability to immerse people into an experience is unmatched. Virtual reality can connect us and create empathy by opening our eyes to someone else’s perspective. Education through immersive experiences creates awareness, and can lead the world to act on global issues the human race is facing with a sense of commonality. Let’s create a pathway to global peace and prosperity together!
With the United Nations Sustainable Development Goals as our guide, we’re investing in our shared future. We are issuing a call to developers, creators and VR dreamers to build something new, something that speaks to our humanity and has the potential to change the world. At HTC Vive we are now pledging $10M in funding to help make this happen.
A neurosurgeon planning to carry out the first human head transplant has unveiled a virtual reality system that will ‘prepare patients for life in a new body’.
Dr Sergio Canavero wants to carry out the operation next year and believes it could lead to people paralysed from the neck down being able to walk again.
Russian wheelchair user Valery Spiridonov has volunteered to take part in the first operation, which would see his head ‘frozen’ to stop brain cells from dying and tubes connected to support key arteries and veins.
I was interested in looking at what the possibilities are for being able to do LIVE video with 3D capture. This is different than a 360 video which is a 2D capture of a scene all around you. What I’m interested in is scene/video capture of 3D depth and 360 degree at the same time.
I think that Project Tango has a lot of strong potential moving forward because of a number of factors:
1. It allows for indoor and realtime mapping of the users environment which bridges the link between the virtual and physical world
2. It is wireless.
The things that I think would hamper this : a better method for interfacing hands is a key thing for immersion, frame rate and resoluion on the mobile units driving the display
HTC Vive X’s Accelerator is a program to help seed and support companies that are developing new VR applications. They released a list of the 33 initial companies being funded and you can see the breadth and types of applications that are being thought out and developed. It’s an exciting time. Link
As a ‘meta’ experiment, first follow this link and read the article: here
Next follow this link and see the same story again but in a different form here
Now, think about how much more context and understanding of what was being described you got out of it from taking the information in video form. That’s the difference of going from a text based information representation to a 2D representation. Now, consider that if we had a 3D VR experience of the same article, instead of you just watching a video, you could experience it directly. That is the true power of VR and the part that is most difficult to convey to those who have never really tried it since there is no baseline to compare it to.
There are a lot of amazing games coming out on the Vive making use of the motion tracked controllers. There was a round table discussion with VR devs on Toms Hardware where a comment was made that dealing with two handed objects was a challenge because there isn’t that physical link between the real and virtual world. If a game designer provided a set of 3d printer files along with the game that allowed people to create a game specific harness such as a gun mount, sword hilt, etc. then it could potentially provide a way for people to have a standardized mechanic for building gameplay on. The link between VR and 3D printer industries could have a symbiotic relationship.
Here’s a fun video of a vision of a possible future of AR/VR world. Link
Using a GoPro to experience what it’s like to be on a motorbike. Link
nVidia releases VR funhouse application to show off their new GTX 1080 GPU which has VR optimizations based on their new Pascal architecture. Link