The Innoactive Hub, the leading enterprise mixed reality platform, now enables Volkswagen to bring people and teams from the many corners of the world together in three-dimensional VR spaces, in real time. It produces efficiencies on multiple levels, less time consuming and costly air travel being the obvious, but it’s so much more than that as Mirko Goeres, Project Lead VR Training Logistics at Audi AG says:” The Innoactive Hub is the ideal platform to enable collaboration between our brands and locations around the world.” Several brands of the Volkswagen Group including Audi, SEAT, Volkswagen and SKODA will be testing the platform in the coming weeks and months.
Today, on stage at COMPUTEX in Taipei, HTC VIVE and Intel announced a partnership to bring Intel’s WiGig wireless VR solution to the HTC Vive! Yet another great addition to the growing Vive ecosystem, HTC will manufacture the WiGig wireless VR accessory, and continue provide users with the best VR experiences available.
To create this high-end VR experience for the Vive ecosystem, Intel and HTC recognized the need to better integrate the HMD with high-computing capabilities. The WiGig technology, based on 802.11ad standard, works solely in the interference- free 60GHz band, and enables high throughput and low latency in both directions, from the PC to HMD and from HMD to PC. This means pristine video quality with <7ms latency in any environment, supporting multiple users sharing the same space. All of this results in the seamless wireless VR with the Vive!
Sony has now sold more than 1 million PlayStation VR headsets, the company announced today. The news follows a reveal back in February that the PSVR had topped 915,000 units sold since its debut last October. It puts PSVR ahead of direct competitors like the HTC Vive and Oculus Rift — according to research firm SuperData, the two sold 420,000 and 243,000 units respectively by the end of 2016 — but still well back of Samsung’s Gear VR, which has sold more than 5 million units globally. Shawn Layden, president and CEO of Sony Interactive Entertainment America, admits there’s still plenty of work to be done, especially given the large install base of PS4 owners, which is approaching 60 million. “It’s still just a million units,” he says.
Read more: https://www.theverge.com/2017/6/5/15719382/playstation-vr-sony-sales-one-million
Senior Vice President Craig Federighi confirmed that “Valve is bringing SteamVR to Mac.” Soon after, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system. An ILM tester dropped TIE Fighters, Imperial Cruisers, and Darth Vader into a Star Wars-themed world, using nothing more than an on-screen GUI controlled with HTC Vive wands.
Read more: https://arstechnica.com/gaming/2017/06/steamvr-is-coming-to-mac-and-apple-says-it-will-actually-work/
Today is a REAAAALLY BIG day for Owlchemy. We’re positively thrilled to announce that Owlchemy Labs has been acquired by Google!
Continuing Owlchemy’s journey
We set out on a journey over six years ago to build the kinds of games we wanted to see exist. Over those years, we learned that Owlchemy, at its core, cares deeply about a few key things: building quality multi-platform games, solving tough problems with a small but absurdly talented team, sharing our learnings with the community, and Austin’s famous tacos. Now, as we look to the future with Google by our side, we couldn’t be happier. Our plan to build awesome things will continue forward stronger than ever.
Read more: http://owlchemylabs.com/owlchemy-labs-and-google-join-forces/
Virtual reality is a technology that has to be experienced. It’s hard to explain to someone that you can put on a headset, look around and enjoy the illusion of being somewhere else. This advertisement for Samsung’s Gear VR tries to show off the experience using a few neat tricks, but mostly serves as an example of how hard it will be to get your average consumer interested in VR.
Read more: http://www.polygon.com/2015/1/27/7921637/gear-vr-oculus-samsung-advertisement
“The State of VR in 2017” is a white paper covering the immersive reality industry. It is following some upcoming trends and companies working in sectors from gaming to medical to e-commerce, while focusing on how the technology benefits each of the industries.