As Apple reportedly ramps up work to ship an augmented reality headset in 2020, it has acquired a startup from Montreal, Canada that could help it get there. TechCrunch has learned that Apple has acquired Vrvana, maker of the Totem headset — which had rave reviews but never shipped. The deal was for around $30 million, two sources tell TechCrunch.
At an event in San Francisco we unveiled our vision for Windows Mixed Reality, announced SteamVR and AltSpaceVR are coming to Windows Mixed Reality, introduced the new Samsung Odyssey HMD, and kicked off the holiday shopping season by announcing the availability of pre-orders for Windows Mixed Reality headsets at the Microsoft Store. Learn more on the Windows Blog: http://msft.social/b9ULwk
In a wide-ranging interview, the CEO of the biggest tech company in the world explains how AR will change our lives, and why he thinks the world is actually getting better.
Today at Oculus Connect 4, the company’s annual developer conference, Oculus revealed the Project Santa Cruz ‘Prototype 2’ standalone VR headset, including 6DOF motion controllers. Though it might not look obviously different at a distance than the original prototype showed off last year, up close it’s clear that it’s actually a big step forward, including new lenses and a new display.
Link to video from TESTED:
Talk from Oculus Connect 4
Intel is abandoning its plans to create a virtual reality headset.
The semiconductor giant has shut down its Project Alloy virtual reality headset initiative, in which third-party companies were to build VR headsets based on Intel’s hardware blueprints, according to a report published Friday by tech publication Road to VR.
The fuss is over Dreamscape Immersive, which has been working in a warehouse here for the last year and a half on what it calls a “virtual-reality multiplex.” Instead of a variety of movies, Dreamscape Immersive locations will offer a variety of virtual-reality experiences. Its technology, developed by a Swiss motion-capture firm, allows up to six people to explore a virtual-reality environment at once, seeing fully rendered avatars of one another.