Samsung Odyssey vs HTC Vive Resolution Detailed in an A/B Comparison Inside SteamVR Home


Poly: Browse, discover and download 3D objects and scenes

Poly lets you quickly find 3D objects and scenes for use in your apps, and it was built from the ground up with AR and VR development in mind. It’s fully integrated with Tilt Brush and Blocks, and it also allows direct OBJ file upload, so there’s lots to discover and use. Whether you’re creating an intense space walk in VR or a serene garden of AR flowers, you’ll find the ingredients you need in Poly.

Read more:

SDVR Meetup

There is a San Diego VR meetup group. There was a presentation on photogrammatry which is a process which let’s you take a set of still photos from multiple vantage points and use software to reconstruct a 3D representation of the scene. It tries to reconstruct the scene by matching common reference points between the images. I also got a chance to try out the Hololens while there too which was cool. On the plus side, it was really nice that it was completely wireless and the displays and rendering was good, stable and solid. However, the field of view was pretty small, and the user interface of tapping in the air was a little awkward. Glad I got a chance to try it.

The Vive arrives

After doing a lot more reading and research, I decided to take the plunge and purchase an HTC Vive headset. After some initial QA issues where the power adapter for the link box was defective and had to RMA with HTC, I finally I got my system up and going. Dealing with HTC customer support was not fun. I had to get a new ‘VR spec’ PC with a beefy GPU in order to run everything. I didn’t want to mess around too much so I went with an Alienware X51 R3 machine with i7 CPU and Nvidia GTX970.

5 Indie VR developers discuss the VR development process, the ethics VR, and to ask questions from the Community.