The Void Physical VR experience

The Void is a company developing an entertainment experience where they use a physical environment like a warehouse and have people wear headsets which provide them the story and experience. This allows people to have the full physical experiences in conjunction with the virtual. This could be the future of entertainment rides.

Their for commercial deployment is through Ghostbusters themed experience with Madame Tussaud is NYC:  Link

Tried out Rec Room which is a multiplayer social environment where you can have fun in a ‘gym’ with other people. Played dodgeball and I hit my head against the wall and scratched up my headset. Reality hurts.

SDVR Meetup

There is a San Diego VR meetup group. There was a presentation on photogrammatry which is a process which let’s you take a set of still photos from multiple vantage points and use software to reconstruct a 3D representation of the scene. It tries to reconstruct the scene by matching common reference points between the images. I also got a chance to try out the Hololens while there too which was cool. On the plus side, it was really nice that it was completely wireless and the displays and rendering was good, stable and solid. However, the field of view was pretty small, and the user interface of tapping in the air was a little awkward. Glad I got a chance to try it.

Hand Tracking without Controllers

The Vive uses motion tracked controllers for your hands. Found this article regarding research into doing tracking of hands without controllers. I think this will still take some time before this can go mainstream.

 

http://www.virtualreality-news.net/news/2016/jun/23/researchers-develop-real-time-accurate-hand-recognition-vr-using-deep-learning/

The Vive arrives

After doing a lot more reading and research, I decided to take the plunge and purchase an HTC Vive headset. After some initial QA issues where the power adapter for the link box was defective and had to RMA with HTC, I finally I got my system up and going. Dealing with HTC customer support was not fun. I had to get a new ‘VR spec’ PC with a beefy GPU in order to run everything. I didn’t want to mess around too much so I went with an Alienware X51 R3 machine with i7 CPU and Nvidia GTX970.

5 Indie VR developers discuss the VR development process, the ethics VR, and to ask questions from the Community.