Here’s Why Arianna Huffington Feels Little Pain in Virtual Reality

When entrepreneur and former media mogul Arianna Huffington sticks her hand in a bucket of ice water, there’s only so much she can stand before the cold-burning sensation starts to overwhelm.

But with a virtual reality headset strapped on and a nifty video game playing, Huffington can more easily tolerate it

http://fortune.com/2016/11/01/arianna-huffington-pain-virtual-reality-brainstorm-health/

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Face electrodes let you taste and chew in virtual reality

Experiments with “virtual food” use electronics to emulate the taste and feel of the real thing, even when there’s nothing in your mouth. This tech could add new sensory inputs to virtual reality or augment real-world dining experiences, especially for people with restricted diets or health issues that affect their ability to eat.

Link

Experience what it’s like to be Autistic and Blind in VR

Virtual Reality enables us to experience and emotionally connect with the world presented around us in a way that we’ve never been able to do before.  It allows to to feel what it’s like to actually ‘be there’.   The following are two links which demonstrate what it to experience sensory overload from someone who is autistic.  Naturally autism spans a large spectrum, but this helps us have a better understanding of those around us and the challenges they face in what may seem to be ordinary circumstances for the rest of us.

http://www.autism.org.uk/VR

 

This second link is a Sundance film called Notes on Blindness : Into Darkness which explores a VR project based on the sensory and psychological experience of blindness.

 

http://www.notesonblindness.co.uk/vr/

Mad God VR is a nightmarish, technical achievement

Mad God VR, out today via the Wevr Transport app on Gear VR and the HTC Vive, is a dark, virtual reality take on Tippett’s 2013 short film Mad God that can be viewed through the Gear VR. The artists at Tippett Studio and Wevr wanted to try to see how stop-motion animation would look and feel when the viewer could look in any direction at any time while feeling like they were the same size as the hand-animated characters.

Link

Baobab Studios raises $25 million to make VR animated entertainment

Baobab Studios has raised $25 million to create a new kind of animated film entertainment in virtual reality. The company has already launched successful VR animated shorts such as Invasion!, a funny title dreamed up by Baobab’s creative team, which includes Madagascar director Eric Darnell, a cofounder of Baobab.

http://venturebeat.com/2016/10/18/baobab-studios-raises-25-million-to-make-vr-animated-entertainment/

 

‘The Simpsons’ celebrates 600 episodes with a VR couch gag

Even if you think The Simpsons has lost its spark, there’s no denying that the show does a great job at keeping up with popular culture and technology. It’s already taken on Apple (and its leader Steve Mobs), parodied Google Glass and let us watch Marge become addicted to a game that bares an uncanny resemblance to World of Warcraft. To celebrate its 600th episode (and 27th installment of the annual Treehouse of Horror), the show’s creators produced another memorable couch gag, this time offering it in VR with help from Google Cardboard.

https://www.engadget.com/2016/10/17/the-simpsons-vr-google-cardboard/