Microsoft announces motion controllers for Windows VR

Microsoft has announced a new set of motion controllers for its Windows Mixed Reality VR headsets. The controllers will be fully tracked by sensors in the headset, instead of by external cameras or markers. They’re supposed to go on sale this holiday season, with Acer selling a $399 headset bundle that includes them.

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Owlchemy Labs and Google join forces for the future of VR

Today is a REAAAALLY BIG day for Owlchemy. We’re positively thrilled to announce that Owlchemy Labs has been acquired by Google!

Continuing Owlchemy’s journey
We set out on a journey over six years ago to build the kinds of games we wanted to see exist. Over those years, we learned that Owlchemy, at its core, cares deeply about a few key things: building quality multi-platform games, solving tough problems with a small but absurdly talented team, sharing our learnings with the community, and Austin’s famous tacos. Now, as we look to the future with Google by our side, we couldn’t be happier. Our plan to build awesome things will continue forward stronger than ever.

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Star Trek Bridge Crew in VR is a Trekkie fan’s dream come true

For Star Trek fans out there this has got to be pretty exciting.  With the upcoming Star Trek Bridge Crew game, you can get a chance to be in the control room of the enterprise and work together as a team with your friends do tackle space missions where you work the control panels with different jobs.  Very cool.  See the first video below for preview of the game targetted for May 30th.

Furthermore, if you are going to play with computer AI instead of friends, they are planning to enable voice commands using IBM Watson.

From the Verge: The feature has been made possible using IBM’s VR Speech Sandbox. The software combines IBM Watson’s Speech to Text and Conversation services with the company’s Unity SDK, using the natural language processing capabilities of IBM’s Watson software to parse your barked commands, and allow AI-controlled characters to act on them. Players will be able to launch photon torpedoes, jump to warp speed, or lock S-foils in attack formation (maybe not that last one) by requesting that your crew members push the relevant blinking buttons on their own command consoles.

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In First Interview Since Leaving Oculus, Founder Palmer Luckey Talks VR’s Mobile Future, Facebook, and Cosplay

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just two months ago. Having shied away from the public eye since September 2016 after the ousting of a polarizing political position, Luckey has gone on record in an interview for the first time since leaving the company.

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Virtual Reality’s First competitive eSports FPS League (Onward)

This Onward League is for dedicated players who are willing to compete against other teams of similar level.
The league is divided in groups to suit as many players as possible based on their real life location around the globe. Each group is subdivided in divisions into which teams are ranked based on the teams rating (MMR).
Everyone can join the league. The matches are generated against similarly skilled teams.

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Google Nominates Top AR/VR Apps for 2017 Play Awards

This year’s 2017 Google Play Awards include new categories for top VR and AR apps, to which Google has nominated five apps each. The award ceremony will take place on Thursday, May 18th at 6:30PM PT during Google I/O, the company’s annual developer festival.

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Mobile Room Scale Experiences with Vive Tracker

Since Vive trackers are available to the public, we thought we’d share how to make a mobile room-scale experience. This could be done in Unity or Unreal Engine, but in this specific tutorial We’ll be showing you in Unreal Engine 4.15. Difficulty: intermediate

Replicating tracker positions

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