Today at Oculus Connect 4, the company’s annual developer conference, Oculus revealed the Project Santa Cruz ‘Prototype 2’ standalone VR headset, including 6DOF motion controllers. Though it might not look obviously different at a distance than the original prototype showed off last year, up close it’s clear that it’s actually a big step forward, including new lenses and a new display.
Read more: https://www.roadtovr.com/hands-on-oculus-santa-cruz-ii-prototype-controllers-2017-oculus-connect-4/
Link to video from TESTED:
While other broadcasters and sports leagues dabble in virtual reality, the NBA is taking the plunge. It raced ahead of the competition last year by streaming weekly live games in VR. Now, it’s making its entire season immersive for League Pass subscribers. With the NextVR app, you’ll not only be able to watch 27 live games on your Samsung Gear VR or Google Daydream headset, but you’ll also get access to something called the Screening Room. Here you’ll be able to pick and choose from every League Pass game in virtual reality.
Read more: https://www.engadget.com/2017/10/12/nba-vr-games-nextvr-app/
The following is a 3-hour video which gives a good high level primer and introduction for students as a course on implementation of a VR system. It doesn’t assume prior knowledge on VR and covers a broad spectrum of fundamental components in building a complete system. It covers the graphics pipeline, positional and rotational tracking for pose estimation, and 3D audio with in depth details on the math and equations involved.
Intel is abandoning its plans to create a virtual reality headset.
The semiconductor giant has shut down its Project Alloy virtual reality headset initiative, in which third-party companies were to build VR headsets based on Intel’s hardware blueprints, according to a report published Friday by tech publication Road to VR.
Read more: http://fortune.com/2017/09/22/intel-virtual-reality-project-alloy/
Another great blog post that’s very informative and well written by Doc-Ok who goes through the technical details on properly understanding the distortion with respect to the newly announced Pimax 8k headset with 200 degree FOV headset.
Read here: http://doc-ok.org/?tag=pimax-8k
The fuss is over Dreamscape Immersive, which has been working in a warehouse here for the last year and a half on what it calls a “virtual-reality multiplex.” Instead of a variety of movies, Dreamscape Immersive locations will offer a variety of virtual-reality experiences. Its technology, developed by a Swiss motion-capture firm, allows up to six people to explore a virtual-reality environment at once, seeing fully rendered avatars of one another.
Read more: https://www.nytimes.com/2017/09/26/business/media/amc-theaters-virtual-reality.html?mcubz=0