WebVR allows distribution and display of VR in a headset agnostic manner which lets content creators build and distribute VR experiences directly to consumers, at scale, via a web browser. It provides a standardized way to deliver content which builds on top of HTML.
With A-Blast a project was made to create one game focusing on adding smooth playability, quality assets, and a real example of the capabilities of A-Frame and browser performance.
The gameplay is straightforward: just grab your weapons, aim to the characters floating around, and pull the trigger. You can also dodge and shoot enemy bullets in order to keep your 5 lives intact. The more characters you blast, the more points you get, and then enter the (local) Hall of Fame.
We wanted to keep the gameplay time under 5 minutes to have a good turnover in demo stations at fairs and conventions. For a full game, we would have designed more elaborate levels. (Yep, we know is too short, but please keep in mind that this is a technical demo, not a whole game with hours of content).
Read more: https://blog.mozvr.com/a-blast/