Due to industry demand, Khronos is initiating the development of a standard to enable VR applications to easily connect to VR hardware

Today’s VR Market is fragmented wth multiple proprietary runtimes and driver interfaces – slowing the creation of widespread VR experiences that can easily run across multiple platforms.

This increases the effort for developers wishing to support multiple VR devices, leading to less content choice for consumers, and slower VR market growth.

Khronos’ VR standard will include cross-platform APIs for tracking headsets, controllers and other objects, and rendering to a diverse set of display hardware.

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